The VR Labs: Virtual Reality for Practical Education
Education Platform · Virtual Reality · Generative AI
A bachelor thesis system for practical education in virtual reality, including Network Lab for Ethernet cabling practice and Neo Terra for AI-assisted sustainability education.
Proof: Bachelor Thesis · Student Research · Exhibition · User Study
Context
Remote education works well for theory, but practical training often lacks interaction, feedback, and realistic practice environments.
System
The VR Labs is a virtual reality education platform with two modules.
Network Lab simulates Ethernet cable installation in VR, guiding learners through cutting, stripping, arranging, connecting, and crimping network cables.
Neo Terra is a gamified VR module for sustainable development education, where learners classify waste and interact with an AI-assisted robot.
My Role
I worked across research, system design, VR development, interaction design, 3D asset workflow, AI integration, and evaluation.
Contribution
I designed and developed the core VR experiences, including lesson flow, interaction logic, feedback mechanisms, reusable modules, and AI-assisted robot interaction.
Outcome
The project became my bachelor thesis and was connected to a student research poster, public exhibition, and user evaluation.
Media
Demo video · Network Lab screenshots · Neo Terra screenshots · Aethos robot interaction · Thesis cover · Student research poster · Exhibition photo · User testing photo